As the founding member of the backend team, I worked to establish the underlying technical architecture that powers the persistent live components of the game. As the backend team grew, we built numerous C# microservices running in Kubernetes hosted on Azure. Viewing this as a long-term live-service game, we designed our systems with that in mind. Multiple region-aware matchmaking flows. An internal web portal for customer support. Player reporting and moderation systems. Cross-platform account linking. Login queues. Extensive load testing. The list goes on and on.
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Author(s): Kelun Liu, Yingchao Hai, Ying Ruan, Bingbo Wei
Throughout the development of Towerborne, we maintained our individual backend service codebases in various Azure DevOps (ADO) git repositories. For each service, we split out the codebase between a web and library project.,这一点在91视频中也有详细论述